While items are travelling through the Redstone Tube block, the block will emit a weak redstone signal of strength 15.
This signal will last the duration of the item's travel time (10 ticks on default settings).
If items are continually passing through the tube at a faster rate,
the signal will not cease until all items have left the tube.
Data
Blockstate Properties
Values
Description
powered
{"false", "true"}
Whether the tube emits signal
down
{"false", "true"}
Whether the tube is connected to the block below it
up
{"false", "true"}
Whether the tube is connected to the block above it
Set when the block is rotated/mirrored by structure generation or similar mechanics; it ensures blockentity data is transformed accordingly. When placed by a player, this will always be "identity"
BlockEntity Data
Format
Description
connections
List of block positions in [X,Y,Z] format
e.g. [[2, 5, -6], [2, 5, -9]]
Relative distances to other blocks which this tube is connected to
inventory
List of the items currently travelling through the tube:
item is an itemstack object in standard vanilla format (with sub-fields id, count, components)
moves is the item's remaining moves encoded as a list of pairs of numbers [dir0, count0, dir1, count1, etc] where dirN, countN indicates count moves in the dir direction, where dirN is a direction ordinal in DUNSWE order
e.g. [0, 5, 4, 2] indicates DOWN 5 blocks followed by WEST 2 blocks
ticks_remaining is the number of ticks remaining in this tube before it moves to the next tube
max_duration is the total number of ticks the item spends in the tube
fresh indicates the tube is the tube which the item was originally inserted into (as opposed to a tube the item travelled to from another tube)