Tubes can transport items from one place to another place.
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Recipes
Recipe Type | Ingredients | Output | Example |
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Shaped Crafting |
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Shaped Crafting |
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Usage
When tube blocks are placed adjacently, they connect to each other. Tubes will also form connections to item-handling blocks, such as hoppers and chests.
If this tube network is connected to at least one non-tube block which items can be inserted into (such as a chest), then items can be inserted into the tube via hoppers or similar blocks. These items will then be automatically routed to the nearest inventory which can accept the block.
If no inventories are available (or all inventories are full), items cannot be inserted into tubes. If an inventory becomes full while an item is en-route to that inventory, the item will attempt to reroute itself to the next-nearest inventory once it reaches the closed inventory; if there are no more remaining open inventories, the item is ejected into the world. A Shunt always accepts items, and can be useful for handling "overflow" items.
Items in tubes have a travel duration of 10 ticks per block (or a travel speed of two blocks per second). There is a "soft cap" of 400 connected tube blocks in a single network, above which this travel rate begins to slow down, and a "hard cap" of 500 connected tube blocks, above which tubes cease connecting to each other. These values can be set in the Server Config.
Pliers can be used to connect two non-adjacent tubes together; these tubes count as being one block apart for routing and travel duration.
Tubes can also be waterlogged.
Data
Blockstate Properties | Values | Description |
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down | {"false", "true"} | Whether the tube is connected to the block below it |
up | {"false", "true"} | Whether the tube is connected to the block above it |
north | {"false", "true"} | Whether the tube is connected to the north |
south | {"false", "true"} | Whether the tube is connected to the south |
west | {"false", "true"} | Whether the tube is connected to the west |
east | {"false", "true"} | Whether the tube is connected to the east |
waterlogged | {"false", "true"} | Whether the tube is waterlogged |
transform | {"identity", "rot_180_face_xz", "rot_90_y_neg", "rot_80_y_pos", "invert_x", "invert_z", "swap_xz", "swap_neg_xz"} | Set when the block is rotated/mirrored by structure generation or similar mechanics; it ensures blockentity data is transformed accordingly. When placed by a player, this will always be "identity" |
BlockEntity Data | Format | Description |
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connections |
| Relative distances to other blocks which this tube is connected to |
inventory | List of the items currently travelling through the tube:
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History
Version | Changelog |
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1.21.3-7.0.0.0 | Added to More Red |